I have been rigging and animating the new boss in our desert level for Knights of the Drowned Table. He is an elemental dust demon, he has a dust tornado keeping him centered on the ground and is very powerful. He is finally alive!
When designing the boss for the desert level we started with concept art that I created. Below are some examples, Getting the boss to look and feel like the concept is always a challenge when dealing with character design. The amount animation going into this boss needs to be grandiose! It needs to be intimidating and at the same time fun. Trying to find the balance is no easy feat. As a team we discussed and shared video feeds to come to a conclusion on how the boss should function in the game and we came to an agreement on how he should act and feel.
Coming to Life
When animating anything you work on, you want to think like the character you are animating. When you become one with the character you will be able to animate things more personally and bring them to life. I had to do this countless times to figure out what the boss will act like. I will show you the process of animating the popup animation the boss does when you activate him. The first video clip you will see here is the first iteration of that animation. It’s very basic and brings no character to the table and if I was coming up to this I wouldn’t really feel intimidated. The second clip shows more of an intimidating factor and really brings the boss to life! He crawls out of the floor and is pulling himself up from the ground, he looks around to see who has summoned him and then he brews up a storm. As the storm rises he thrusts himself up and then the battle begins.
Just for giggles
Heres a bit of an insider on what our dev team was doing last night. We were all on a video chat discussing the game and making things happen. It felt great and we all had a couple laughs getting work done at the same time. When animating the boss I had made everyone laugh by making the boss to dab in the middle of his animation.
Thanks for stopping by, Keep on creating!