ALL OF THE PROPS!
The past week I have been creating props, lots of props. As an environment artist I spend most of my time developing props, textures and other cool things for the environments in Knights of the Drowned Table. It has taken blood, sweat, tears, caffeine, hard work, caffeine, working late nights, doing backflips, caffeine, googling bacon memes, and caffeine to get this far. After much caffeine the desert is finally coming together. It is looking like something we all can be proud of and I can’t wait to see people playing and having fun playing a game that myself and everyone on the team has worked so hard to create.
Moving forward we are getting ready for the first stage of polishing for the desert level Drunken Dunes. This means updating textures, adding details, and fixing any issues with existing assets. Its going to be a lot more work, and caffeine. This is also the fun part, because this is the part where the everything starts to look awesome and I don’t know about anyone else but I love awesome because its awesome!
Soon, we will be streaming, I will be streaming my self modeling in Maya and creating textures inside of Substance Designer. I look forward to interacting with the community and anyone interested in game art! You can follow us here, https://www.twitch.tv/rillybossstudios.
To everyone the best, and much BACON!