Let’s Add Some Color!
Now that we have all of the characters models rigged and animated, it’s time to add some color! Before you do any animations always remember to unwrap your UV’s and texture them! It is very important to not skip this step, you will mess up your character models.
To color or not to color? That is the question. In this case, we will color, Texturing your characters need to fit with the environment so being in touch with your environmental guy is always recommended. This way you already have a color profile you are aiming for when texturing your characters. Knowing your budget and what style you’re going for, whether it’s cartoon or realistic is key.
Keeping the team involved on the color schemes you’re going for helps the process go by smoothly. Here are the base textures for all of our enemies in the desert oasis I’ve been working on!
These textures are just simple gradients that will become something better in time. If you start simple this allows you to stay on track and focus on bigger tasks at hand while maintaining the colors you’re aiming for in your levels. There will always be time for improvement during the development process, this allows me to be as fast as I can while maintaining quality.
Substance painter is a new tool I have been working on recently and it is tons of fun! I previously used Quixel for all of my texturing needs however I took this time to expand knowledge on more powerful programs. Using substance painter and designer I will be able to make more stylized textures to help fit the theme we are going for. As stated from above expect to see changes because there is always room for improvement! Here is a sneak peak of the FireLords textures I have been working on.
Thanks for stopping by, Keep on creating!