Brick By Brick
I am really excited to be working at RillyBoss Studios and making my first blog post as a developer. I have been spending most of my days working on the second level set in a desert, creating everything from the smallest rocks to the giant maze door. The time laps video included in this post is of me creating a texture map for a sandstone wall. This texture map is to be used only on the giant maze door and that will probably be the only place you will see it in the entire game. As you have probably guessed by now I am responsible for creating almost all of the textures in the game so far, and if you are curious to know what programs I use don’t fret! Because I am about to tell you, I use the Substance Texturing Suite by Allegorithmic. Most of the textures in the game we are working on are very flat and easy to create textures. If it were more realistic a good texture might take hours to create and tweak in game, but our style lets me create much faster and as a result I can crank out even more assets.
As I work on games more, I find my self enjoying creating textures more and more as I get better with the software tools I can be more creative and that is what I love. Its like starting out drawing stick figures and working your way to a cartoonist line art style and then moving on to drawing photo real portraits. The reward is well worth the work, the time, and the effort. Next week as I get more into the swing of things working on this project I may show off some modeling and how I go about creating the polygonal art style in this game.
To all the best, and much bacon.