This week I worked on weapon design for Knights of the Drowned Table. This is something that I really enjoy doing! When I play games, whether they are RPGs or shooting games, I need to have great weapons. Lately, I’ve been playing a lot of Divinity Original Sin 2. That game has really nice weapons to fight with, which is something I really want to bring to Knights of the Drowned Table. So, there’s only one thing I can say at this point… To Arms!
Blocking out the Shapes
When I create weapons, I like to think of all the possibilities to make them cool! I take inspiration from various games, and when I delve into weapon design it helps create unique ideas. These designs are just the beginning. Many of these weapons will be featured in Knights of the Drowned Table in the near future! I’ve got Hammers, Maces, Axes, Swords, shovels… you name it, I’ve probably got it. When I build weapons, I put myself in the mindset of an old medieval arms master. What would he have in his arsenal for the kings’ army? My personal favorite weapons from the below picture would probably have to be the third and the eighteenth designs. I like the third because it’s a giant hammer with a pointed end. How can you go wrong?! Bashing beasts with a flail is also an awesome feeling, especially with the built-in physics we have in Knights of the Drowned Table!
Texturing the assets!
With any weapon, you want it not only to feel cool but look the part as well. With every weapon and model I create, I unwrap and texture them myself. I want my weapons to look amazing. When I’m fighting monsters, I want to look cool doing it! Weapons are important! It’s the main thing you will be collecting and viewing when you are playing any first-person game. If I was playing a game with basic weapons and no unique loot I wouldn’t have much fun. I want to find the next cool weapon to use it in my arsenal. I want to have the coolest looking weapon and strongest so I can beat the boss. Let’s focus on the two weapons I mentioned to give you an idea of how I will be overcoming the challenge of texturing them. The main challenge for texturing 3D models is always UV unwrapping. Everyone does them differently which makes the task even more special. Unwrap your models that best fit your style and everything will fall into place. I textured the weapons with a dark stone texture with some metal inlays, I also added some blood to the contact points to make them look even deadlier! From the screenshots, you can also see that they are very low poly which matches the style we are aiming for. Low Poly but just the texture brings out the detail needed to make the weapons amazing! I still have a special place in my heart for Hammers and Axes, but this flail is looking amazing. I simply can’t wait to test it out in the game, very exciting stuff!
Thanks for stopping by, Keep on creating!