What’s my motivation?

Certain elements in game are necessary. The mechanics, the graphics and features are always at the highest of said imaginary list that exist in our heads as gamers. The one thing we sometimes over look is creating a story. JK Rowling once said “There’s always room for a story that can transport people to another place.” It is so true especially in our era of gaming. It allows you to give you the motivation of killing that enemy or picking up that item. Why should I care?

Now we, at RillyBoss, aren’t planning on a creating a game with a novel worth of lore and backstory. We want you to have a story that motivates you and gives you purpose in our world. When we first discussed this project, we knew what the theme was going to be and the features. Yet, we did not know how to tie a story in. We could have just said “hey, you’re a warrior! Fight these things!”. That works for most games initially, but when that happens for the 37th time. You’ll get annoyed. So in our first team meeting, I threw out the idea of the player being a sort of Dungeon and Dragon player playing a round and imagining himself in that adventure, since it is VR. Though my inner comedian came out and added an additional idea, which was, “what if the Dungeon Master was drunk?” This spurred idea after idea for the game as a team. This idea motivated us and some design choices we are going with. So with this idea, we came up with a bunch of ideas for the title of said Drunken Dungeon master narrates story of your adventure VR project (That is not the title, just fyi).  We decided to let you, our potential player, choose our title for the game which we had many people give us feedback and will be revealing the name soon.

Now, with the title and the story in hand, we are starting to draft a script for voice actors. These voice actors will probably be drunk when reading it, so we can get an authentic inebriated feel to your impending adventure.


It’s always a balancing act

As I work on this project, I will be, to use a baseball term, a utility player. I will bounce around wherever the project needs me. I am modeling assets for the game that are sometimes not the most interesting to look at, so I decided to talk about me how I’ll be writing and shaping the story for this project. I’m excited about this project and the story that will be told.


Wubba Dubba Dub,



We recently attended a small event showcasing our game demo and it was a major success! Thank you to all who attended. With that being said, we've received a ton of feedback both good and bad to work from and improve upon. We strongly encourage as much support and feedback as possible from everyone as it inevitably helps and advances our development progress. With the feedback given, we will be improving and optimizing the demo level for future events and we will also be showcasing some new things in the works at Rillyboss Studios. This weekend some of the team will be attending a casual event in Aurora, Colorado at Rocky Ridge Park from 11:00am to 6:00pm which will primarily focus on partners and developers. Feel free to drop by!

New Faces

We've been working hard here at Rillyboss, and after the release of our demo we have a boatload more to do. So we've brought on three new people to the company to help bring our future games to life! We've brought on Jeremiah, who specializes in modeling and texture wrapping for environmental props. Jared, who will be primarily leading the art for some of our characters and main boss modeling. Finally we have Julian, who brings detailed concept art, environmental, and character modeling to the table. Now that we have a solid team put together, we've begun designing and conceptualizing the official new game for release.

Behind the Scenes

Over the last week and a half we've had several in depth meetings to lay down the foundation of what the game will inevitably look like, and what is going to be honed in on specifically for quick release. Our creative minds behind the scenes have been churning out awesome ideas and we are all excited to show what we can do. Our artists have been very hard at work this last week creating concepts and beginning the designs for characters and environment props. So without further adieu, this week we will be showcasing some concepts for an environment we are working on for the official game from the creative concept mind of Julian. We will be showcasing our other artists work as well in the coming week, so keep on the lookout for our development and community updates!

Looking Forward

With the success of our demo showcase and our newly put together development A-Team, we look to start developing some amazing, intense, and addicting games in the near future. We will be keeping everyone up to date via blogs, social media, and we will also be attending events as frequently as possible in Colorado to help spread the word. Coming in the near future we will be attending a Twitch event and showcasing our modified demo level and some brand new, never seen before gameplay of our development levels for the official game. The event will be held once again at the Platt Park Brewery in Denver, where you will have the opportunity to try out new games, drink, win prizes and givaways, and have fun! We will keep you posted with details on the event this friday via blog and social media! So keep a lookout, and we can't wait to see you there!